Red Vermillion

"Justice!!"

- Red Vermillion

Red Vermillion (赤い朱色) is the fighting aura of Baxter Ewers introduced in Real Life 3: Unbreakable Fists.

Appearance
Red Vermillion is a humanoid Fighting Aura, resembling a tall, well-built man of similar proportions to Baxter, if not more muscular. In colored art, its skin is often a hue between red, cyan, and blue. Its face and body having varying colors.

It has long, flowing hair with a darker shade above its eyes and on the bridge of its nose, blurring the distinction between its hair and head. The spaces under its eyes and on its cheeks and chin are a darker color and divided clearly from the space around its nose and mouth. It wears a Red T-Shirt with blue jeans, and as well as black shoes, similar outfit to that of Baxter's. It also wears blue open finger gloves.

Red Vermillion was designed to look like a guardian spirit.

Personality
Red Vermillion is described as very violent. It is usually silent, only speaking with little to nothing, except when it throws punches, during which it cries "HUYAH!!!!!!" loudly. With a relatively human face, it may scowl or smile. It has a very malicious grin when its first revaled.

Red Vermillion demonstrates a sort of interest in self-preservation as well, usually can catch a bullet with ease or to protect Baxter from incoming attacks.

Abilities
Red Vermillion is a close-range Fighting Aura, with a basic reach of only 2 meters from Baxter's body, but with incredible strength, speed, and precision.

It is one of the most powerful Fighting Auras in the series. Its overwhelming physical prowess in every basic characterisitc, saving for range, coupled with Baxter's combat experience, allows Baxter to repeatedly prevail against many other Fighting Aura users during the events of Real Life 3: Unbreakable Fists. In addition, Baxter's discover of using the time-stopping ability only twice before only made it all the more formidable in combat.


 * Super Strength: Red Vermilion possesses immense strength, being able to pick and throw an car carrying people inside of it and is strong enough to punch through a large amount of diamonds within seconds.
 * Super Speed: Red Vermillion boasts faster than light speeds. It was able to intercept a bullet fired from point-blank range, as well as kept up with faster Fighting Auras.


 * Self-Preservation: Red Vermillion possesses the awareness and reaction speed to protect Baxter in many instances that he himself seems unaware; halting a bullet and protecting him from incoming attacks.


 * Precision: Red Vermillion is incredibly precise; it can actually surgically remove an object inside of a person's skull without ill effect, catch bullets between his thumb and forefinger in midair, and create a photo-realistic drawing of just about anything it sees.


 * Brick Generation: Red Vermillion is capable of generating a Brick from its hand to either throw it like a baseball, or to punch-throw it forward at high speeds. The Brick is strong enough to break through building walls. Usually the Bricks are cyan colored.


 * Red Vermillion: Barrage Fists: Red Vermillion's primary and signature attack. It throws an extremely fast but precise barrage of powerful punches to pulverize an opponent or destroy objects.

Chi
Just like Baxter, Red Vermillion can easily as well use Chi for most of his attacks as well. It uses the Destruction Chi and usually has very many moves similar to Baxter's abilities such as the Chi Fist or shooting small Chi Balls.

Time Stop
When activated, Red Vermillion is able to halt the flow of time for a brief moment, causing everything around it to appear frozen in place. After the first two games as Baxter wasn't in his prime, he was in his prime in Unbreakable Fists after being hit in the arm by a Aura Arrow by one of Pesadilla's minions causing him to blackout, his powers greatly grew stronger gaining Red Vermillion, which allowed Red Vermillion to be added to the time stopping ability, usually it was around 10 seconds before Baxter gained the fighting aura, it now lasts 15 seconds overall.

During this time-lapse, Baxter is still able to interact with any object or person within his range. Measures of time during Time Stop correspond to normal measures. He is unable to use the ability consecutively, requiring a few seconds in between each reach. Spamming the move will shorten the seconds down to usually 2 seconds per use and must have a long cooldown time.